[VIP] Alive! Animation course in Blender

Alive! Is the most extensive Blender animation course released to this date. It will take you from the very fundamentals of motion in Blender to high-end, advanced level character action animation.

[VIP] Alive! Animation course in Blender

Presentation video https://youtu.be/K6lYYgLKH04

Teaser N°4 : https://youtu.be/cmgmqVAryBk

Teaser N°3 : https://youtu.be/N3NBuVhUdHY

Teaser N°2 : https://youtu.be/mt5D_GC1gL4

Teaser N°1 : https://youtu.be/QrauGh0hL5w

Course description

Alive! Is the most extensive Blender animation course released to this date. It will take you from the very fundamentals of motion in Blender to high-end, advanced level character action animation.

Presentation video : https://youtu.be/K6lYYgLKH04

Course requirements :

This course is for perfect animation beginners to advanced animators. You don’t need to know how to animate in Blender but you do need some experience with the software to be comfortable with its UI, base tools and navigation.

What’s included in the course:

• More than 150 videos

• Over 28 hours of lessons and exercises

• All blender files per lesson

• A ball rig

• A Low poly squirrel rig

• A Battle mech robot rig

• A super hero “Trident” character rig

What you will learn:

Getting access to educational animation content is generaly quite expensive and often difficult to know where to start. That’s why I’ve designed this course to give you all the fundamentals of animation and teach you the tricks and techniques you’ll need to create everything from a cute character short to kickass action animations. We will cover all of this using Blender, the free and open source software, but you will be able to transfer all these techniques to any other software or animation medium. There is something in this course for everyone from complete animation beginners to more experienced animators.

Blender animation tools and workflow

• From your first keyframe to in depth animation tool understanding. (dopesheet, action editor, NLA, graph editor…)

• Animating simple object

• Understanding 3D space

• Animating a rigged object with multiple bouncing ball exercice

Animating a rigged character

• Full pipeline to create a short animation, step by step

• Preproduction

• Using the camera

• Staging

Introduction to advanced animation techniques

• Animating a robot with the layered approach

• Introduction to space switching

Human locomotion

• Advanced step by step run cycle

• Advanced step by step walk cycle

The art of posing

• Reference studies

• Body mechanics

• Pushing the pose

Advanced action animation, 4 hit combos, full process.

• Reference studies

• Blocking

• Breakdowns

• Blocking plus

• Splinning

• Polishing