[VIP] Motion Design School: 3D Character Design Party

Explore the classic 3D pipeline for sculpting, retopology, texturing, and character rendering. This course covers entire professional character modeling pipeline. We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic.

[VIP] Motion Design School: 3D Character Design Party

What is this course about?

This course covers entire professional character modeling pipeline.
We will start by sculpting a character using Zbrush which is industry standard since digital sculpting was invented by Pixologic. You will learn common professional techniques to do retopology and uv unwrapping
to prepare model for texturing and rendering. Next you’ll use Substance Painter to paint textures on your model. Which is also industry standard used in most of the studios. In the final step, you’ll assemble the entire scene, create the materials and lighting, and render image.

Each lesson is based on the approach used in real commercial projects. Professional tips and tricks based on real-world experience will allow you to avoid common pitfalls and speed up your workflow.

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Level — Basic

Format — Online

Lessons — 7

Duration — 7h+

Required Software — ZBrush, Cinema 4D, 3dCoat, Substance Painter, Redshift

Language — English

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Classical pipeline

Classical pipeline

You will learn the classical step by step approach to create a character 3d model. Starting from reference image
you will learn how to sculpt, retopology,
texture and render a character.

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Industry-standard software

Industry-standard software

You will learn the most common tools and software used for character creation.
Zbrush for sculpting. 3dCoat for retopology and unwrapping. Substance Painter
for texturing.

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Real experience tricks

Real experience tricks

This course contains an enormous number of tips and tricks based on real-world experience. We will discuss how to deal with common problems that everybody faces in real projects and deeply understand their causes.




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COURSE CURRICULUM

What will I learn?

LESSON #1


BlockingBlocking

Getting to know Zbrush interface and learn basic tools to create a base for
the character using reference image

LESSON #2


Modeling

Modeling

A deeper dive into Zbrush to add details to the model. Exploring various
ZBrush approaches to create and manipulate geometry

LESSON #3


RetopologyRetopology

Learning retopology technics using 3dCoat and Cinema4d

LESSON #4


UV UnwrappingUV Unwrapping

Using 3dCoat to unwrap geometry

LESSON #5


Texture PaintingTexture Painting

Learning Substance Painter basics. Texture painting and preparing maps

LESSON #6


Building a SceneBuilding a Scene

Modelling scene props using Cinema 4d. Posing a Character

LESSON #7


RenderRender

Learning Redshift basics. Setup lighting. Creating shaders. Rendering final image